Global Animation Software Market Analysis by Size, Share Trends, Future Growth, Emerging Trends, Qualitative Outlook – Global Forecast to 2031

Kenneth Research, in its repository of market research reports, have recently added a report on Global Animation Software Market which emphasizes on the latest trends, key opportunities, drivers, and the challenges associated with the growth of the market during the forecast period, i.e., 2022-2031.

U S Market recovers fast; In a release on May 4th 2021, the U.S. Bureau and Economic Analysis and U.S. Census Bureau mention the recovery in the U.S. International trade in March 2021. Exports in the country reached $200 billion, up by $12.4 billion in Feb 2021. Following the continuous incremental trend, imports tallied at $274.5 billion, picked up by $16.4 billion in Feb 2021. However, as COVID19 still haunts the economies across the globe, year-over-year (y-o-y) average exports in the U.S. declined by $7.0 billion from March 2020 till March 2021 whilst imports increased by $20.7 billion during the same time. This definitely shows how the market is trying to recover back and this will have a direct impact on the Healthcare/ICT/Chemical industries, creating a huge demand for Global Animation Software Market products.

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Moreover, increase in ICT spending around the globe for hardware, software, services, new technologies and telecom among others is also anticipated to contribute to the growth of the market in the coming years. The spending on new technologies recorded around USD 0.6 million in 2018 and is further estimated to reach close to USD 1.3 million by 2023. The total ICT spending around the globe further recorded close to USD 5 million in 2019 and is further.

Global Animation Software Market is valued approximately at USD 4.19 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 7.60% over the forecast period 2020-2027. With the support of computer graphics, animation software is used to create animated images. Customized characters for falling and dragging, automatic lip-synching, animation libraries, and pre-defined sets are all included in this software. Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation are all possible with these programs. The reason of increasing demand of visual effects in movies is the use of 3D animation in mobile games is increased. The growing application of 3D animation technology in medical forensics, as well as the advent of virtual reality and artificial intelligence technologies are creating opportunities for the Animation Software market to expand over the forecast period.

For instance, as per Statista, the artificial intelligence market was USD 14.69 billion in 2019 and is projected to grow with USD 126 billion by 2025. The market is expected to highlight untapped market opportunities as well as increasing user knowledge. However, the easy availability of open-source animation software, on the other hand, is a major factor limiting the global animation software market’s growth. Another major factor expected to stymie the global animation software market’s growth over the forecast period is a scarcity of qualified professionals.

The regional analysis of global Animation Software market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Because of the growing popularity of artificial intelligence and virtual reality in the region, North America is the leading region in the world in terms of market share. Over the projected period of 2022-2031, Asia-Pacific is also expected to have the highest CAGR. Factors such as growing internet penetration and increasing adoption of animation and related technologies will propel the Animation Software market in the Asia-Pacific region to tremendously.

Major market player included in this report are:

Autodesk Inc.
Adobe Systems Incorporated
Toon Boom Animation Inc
Side Effects Software Inc
Electric Image Animation System
Maxom Computer GMBH
Blender Foundations
Corel Corporation
Corus Entertainment

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players.

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The detailed segments and sub-segment of the market are explained below:

By Product Type:

Stop Motion
Flipbook Animation
2D Animation
3D Animation

By Industry Verticals:

Media & Entertainment
Online Education

By Region:

North America

Asia Pacific

South Korea
Latin America
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019
Base year – 2020
Forecast period – 2022 to 2031

Target Audience of the Global Animation Software Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers

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The report further discusses the market opportunity, compound annual growth rate (CAGR) growth rate, competition, new technology innovations, market players analysis, government guidelines, export and import (EXIM) analysis, historical revenues, future forecasts etc. in the following regions and/or countries:

  • North America (U.S. & Canada) Market size, Y-O-Y growth, Market Players Analysis & Opportunity Outlook
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market size, Y-O-Y growth & Market Players Analysis & Opportunity Outlook
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC, Poland, Turkey, Russia, Rest of Europe) Market size, Y-O-Y growth Market Players Analys  & Opportunity Outlook
  • Asia-Pacific (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market size, Y-O-Y growth & Market Players Analysis & Opportunity Outlook
  •  Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market size, Y-O-Y growth Market Players Analysis & Opportunity Outlook

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